01
Fixed-step simulation
Bounded catch-up, pause, reset, single-step, and observable discarded time.
Avara3D combines real-time rendering, rigid-body physics, fixed-step simulation, and cross-platform application support into an elegant C++20 API.
WebGL lighting is broken in macOS versions prior to macOS 26 Tahoe due to an apparent graphics stack bug.
01
Bounded catch-up, pause, reset, single-step, and observable discarded time.
02
Linux, macOS, Windows, and WebAssembly builds share the same engine and application model.
03
The complete application behind the live demo is presented as three readable source files.