Fixed-step simulation
Bounded catch-up, pause, reset, single-step, and observable discarded time.
Avara3D combines real-time rendering, rigid-body physics, fixed-step simulation, and cross-platform application support into an elegant C++20 API.
WebGL lighting is broken in macOS versions prior to macOS 26 Tahoe due to an apparent graphics stack bug.
Bounded catch-up, pause, reset, single-step, and observable discarded time.
Dynamic, static, and kinematic bodies with collision detection, impulses, material response, and HACD-based convex decomposition.
Rendering, physics, input, and simulation are exposed through a compact scene-based application model.