Rigid-body physics
Dynamic, static, and kinematic bodies with collision detection, material response, impulses, and HACD-based convex decomposition.
Avara3D combines real-time rendering, rigid-body physics, fixed-step simulation, and cross-platform application support into an elegant C++20 API.
WebGL lighting is broken in macOS versions prior to macOS 26 Tahoe due to an apparent graphics stack bug.
Dynamic, static, and kinematic bodies with collision detection, material response, impulses, and HACD-based convex decomposition.
Real-time scene rendering with programmable materials, lighting, cameras, and WebGL2 for browser deployment.
Scene authoring, physics, rendering, simulation control, and input share a compact C++20 API.